What’s this? More proof that interactions/stuff from one game was removed and put into another? Sweet! Gotta love those who dig through Sims 3 code to find all kinds of goodies.

Continue to Mod The Sims

Source: SimsVIP

I was digging thought the gameplay files, and apparently (news to me) Sims can (or were supposed to) sunbathe in Generations.
Sunbathe_BeachTowel

<?xml version=”1.0″?>
<base>
<Interaction name=”Sims3.Gameplay.Objects.Beds.BeachTowel+Sunbathe+Definition” />
<Object name=”Sims3.Gameplay.Objects.Beds.BeachTowel” />
<CodeVersion name=”EP4″ considerCodeVersion=”True” />
<Current_Tuning>
<Disallow DisallowAutonomous=”False” DisallowUserDirected=”False” DisallowPlayerSim=”False” />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue=”T,Y,A,E” />
<MotiveThreshold MotiveThresholdType=”None” MotiveThresholdValue=”0″ MotiveBelowCheck=”False” />
<MoodThreshold MoodThresholdType=”None” MoodThresholdValue=”0″ />
<SkillThreshold SkillThresholdType=”None” SkillThresholdValue=”0″ />
<CareerThreshold CareerThresholdType=”Undefined” CareerThresholdValue=”0″ IncludePastCareers=”False” />
<Lot AllowNonGreetedSimsIfObjectOutside=”False” AllowNonGreetedSimsIfObjectOutsideUserDirected=”False” AllowGreetedSims=”False” AllowOnCommunityLots=”False” AllowOnAllLots=”False” />
<World RestrictionType=”None” Types=”” Names=”” />
<Room AllowInTombRoomAutonomous=”False” />
<Misc DisallowedIfPregnant=”False” DisallowedFromInventory=”False” />
</BaseAvailability>
<Check type=”All” value=”0″ />
<Tradeoff name=”Sunbathe”>
<Localization autoGenerate=”False” />
<Time value=”1″ addRoute=”True” />
<Exit funExit=”False” stressExit=”False” interruptible=”False” />
<RouteLeadIn allowed=”False” />
<AskJoinInteraction joinable=”False” />
<AllowAutonomousReinforcement allowAutonomous=”False” />
<ScoringFunction alwaysChooseBest=”False” name=”” specificCommodity=”None” />
<ActionTopic name=”” ActionTopicUnavailableAfterActionFinishes=”False” />
<Output>
</Output>
</Tradeoff>
<Notes Notes=”” />
</Current_Tuning>
</base>


Sleep_Beach Towel

<?xml version=”1.0″?>
<base>
<Interaction name=”Sims3.Gameplay.Objects.Beds.BeachTowel+Sleep+Definition” />
<Object name=”Sims3.Gameplay.Objects.Beds.BeachTowel” />
<CodeVersion name=”EP4″ considerCodeVersion=”True” />
<Current_Tuning>
<Disallow DisallowAutonomous=”False” DisallowUserDirected=”False” DisallowPlayerSim=”False” />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue=”T,Y,A,E” />
<MotiveThreshold MotiveThresholdType=”None” MotiveThresholdValue=”0″ MotiveBelowCheck=”False” />
<MoodThreshold MoodThresholdType=”None” MoodThresholdValue=”0″ />
<SkillThreshold SkillThresholdType=”None” SkillThresholdValue=”0″ />
<CareerThreshold CareerThresholdType=”Undefined” CareerThresholdValue=”0″ IncludePastCareers=”False” />
<Lot AllowNonGreetedSimsIfObjectOutside=”False” AllowNonGreetedSimsIfObjectOutsideUserDirected=”False” AllowGreetedSims=”False” AllowOnCommunityLots=”False” AllowOnAllLots=”False” />
<World RestrictionType=”None” Types=”” Names=”” />
<Room AllowInTombRoomAutonomous=”False” />
<Misc DisallowedIfPregnant=”False” DisallowedFromInventory=”False” />
</BaseAvailability>
<Check type=”All” value=”0″ />
<Tradeoff name=”Sleep”>
<Localization autoGenerate=”False” />
<Time value=”1″ addRoute=”True” />
<Exit funExit=”False” stressExit=”False” interruptible=”False” />
<RouteLeadIn allowed=”False” />
<AskJoinInteraction joinable=”False” />
<AllowAutonomousReinforcement allowAutonomous=”False” />
<ScoringFunction alwaysChooseBest=”False” name=”” specificCommodity=”None” />
<ActionTopic name=”” ActionTopicUnavailableAfterActionFinishes=”False” />
<Output>
<Change type=”Energy” advertised=”100″ locked=”False” actual=”21.33″ updateType=”ContinuousFlow” timeDependsOn=”False” updateEvenOnFailure=”False” updateAboveAndBelowZero=”Either” />
</Output>
</Tradeoff>
<Notes Notes=”” />
</Current_Tuning>
</base>

Relax_ Beach Towel

<?xml version=”1.0″?>
<base>
<Interaction name=”Sims3.Gameplay.Objects.Beds.BeachTowel+Relax+Definition” />
<Object name=”Sims3.Gameplay.Objects.Beds.BeachTowel” />
<CodeVersion name=”EP4″ considerCodeVersion=”True” />
<Current_Tuning>
<Disallow DisallowAutonomous=”False” DisallowUserDirected=”False” DisallowPlayerSim=”False” />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue=”T,Y,A,E” />
<MotiveThreshold MotiveThresholdType=”None” MotiveThresholdValue=”0″ MotiveBelowCheck=”False” />
<MoodThreshold MoodThresholdType=”None” MoodThresholdValue=”0″ />
<SkillThreshold SkillThresholdType=”None” SkillThresholdValue=”0″ />
<CareerThreshold CareerThresholdType=”Undefined” CareerThresholdValue=”0″ IncludePastCareers=”False” />
<Lot AllowNonGreetedSimsIfObjectOutside=”False” AllowNonGreetedSimsIfObjectOutsideUserDirected=”False” AllowGreetedSims=”False” AllowOnCommunityLots=”False” AllowOnAllLots=”False” />
<World RestrictionType=”None” Types=”” Names=”” />
<Room AllowInTombRoomAutonomous=”False” />
<Misc DisallowedIfPregnant=”False” DisallowedFromInventory=”False” />
</BaseAvailability>
<Check type=”All” value=”0″ />
<Tradeoff name=”Relax”>
<Localization autoGenerate=”False” />
<Time value=”1″ addRoute=”True” />
<Exit funExit=”False” stressExit=”False” interruptible=”False” />
<RouteLeadIn allowed=”False” />
<AskJoinInteraction joinable=”False” />
<AllowAutonomousReinforcement allowAutonomous=”False” />
<ScoringFunction alwaysChooseBest=”False” name=”” specificCommodity=”None” />
<ActionTopic name=”” ActionTopicUnavailableAfterActionFinishes=”False” />
<Output>
</Output>
</Tradeoff>
<Notes Notes=”” />
</Current_Tuning>
</base>

Nap_Beach Towel

<?xml version=”1.0″?>
<base>
<Interaction name=”Sims3.Gameplay.Objects.Beds.BeachTowel+Nap+Definition” />
<Object name=”Sims3.Gameplay.Objects.Beds.BeachTowel” />
<CodeVersion name=”EP4″ considerCodeVersion=”True” />
<Current_Tuning>
<Disallow DisallowAutonomous=”False” DisallowUserDirected=”False” DisallowPlayerSim=”False” />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue=”T,Y,A,E” />
<MotiveThreshold MotiveThresholdType=”None” MotiveThresholdValue=”0″ MotiveBelowCheck=”False” />
<MoodThreshold MoodThresholdType=”None” MoodThresholdValue=”0″ />
<SkillThreshold SkillThresholdType=”None” SkillThresholdValue=”0″ />
<CareerThreshold CareerThresholdType=”Undefined” CareerThresholdValue=”0″ IncludePastCareers=”False” />
<Lot AllowNonGreetedSimsIfObjectOutside=”False” AllowNonGreetedSimsIfObjectOutsideUserDirected=”False” AllowGreetedSims=”False” AllowOnCommunityLots=”False” AllowOnAllLots=”False” />
<World RestrictionType=”None” Types=”” Names=”” />
<Room AllowInTombRoomAutonomous=”False” />
<Misc DisallowedIfPregnant=”False” DisallowedFromInventory=”False” />
</BaseAvailability>
<Check type=”All” value=”0″ />
<Tradeoff name=”Nap”>
<Localization autoGenerate=”False” />
<Time value=”1″ addRoute=”True” />
<Exit funExit=”False” stressExit=”False” interruptible=”False” />
<RouteLeadIn allowed=”False” />
<AskJoinInteraction joinable=”False” />
<AllowAutonomousReinforcement allowAutonomous=”False” />
<ScoringFunction alwaysChooseBest=”False” name=”” specificCommodity=”None” />
<ActionTopic name=”” ActionTopicUnavailableAfterActionFinishes=”False” />
<Output>
</Output>
</Tradeoff>
<Notes Notes=”” />
</Current_Tuning>
</base>

I love digging through game files.
Also, the Massage chairs is marked as EP4 content, so do with that information as you wish. :p

Now, I’m seeing stuff about Spa tables that aren’t in Showtime. :wft:
It was an object associated with a skill. Sims could get and give them.
GiveMassage_SpaTable
GiveMassageToSim_SpaTable
GiveMasterMassageToSims_SpaTable
GetWaxedfromNPC_SpaTable
GetMassage_SpaTable
GetMassageFromSim_SpaTable
GetMassageFromNPC_SpaTable
GetHotStoneMassageFromNPA_SpaTable
GetAromaTherapyMassageFromNPC_SpaTable
GetAccupressureMassageFromNPC_SpaTable
Also, Photobooths are a base game object.

They probably cut it because we already have spa buildings that do all of that. I’d love to build a spa, but I guess the massage chair will have to to. :/
*continues digging*
For the above, there’s a beach ball (for Sims with the Athletic Trait, Loves the Outdoors and Childish). Also, there were 3 beach towels, and Ssims will feel bad f they sleep on them over night. The value varies based on price (expensive moderate, cheap).
There’s also a space simulator. WHERE IS ALL THIS STUFF GOING!?

Time for me to dig up more stuff. :p
-There’s a texture for Lava called lava-effects, but I don’t think I’ll find the effect. It’s probably removed from files.
-Working out from Pull-up bars are a base game feature (shocked me as well).
-Being a bouncer is an Amb. role. o_O (it’s for LN), but still, it’s pretty odd)
-Watching Sims play Piano, Drums, etc. is also base game interaction. :p
-There’s coding for A Video Poker Machine. 2 Sims interact and play a game online. The machine can also be hacked to increase pay amount.
-In case you all missed it, there’s coding for an elliptical machine.
-There’s coding for tutorial NPCs