Sporedum has informed me that the latest update for SporeMaster has been released, bringing it up to version 2.0. With SporeMaster 2.0, users are now able to create static parts for creatures…but there is a catch. It is a bit on the difficult side to understand. Luckily, Sporedum has created a tutorial to help ease the process which you can check out by visiting their SporeMaster page.
The creator of SporeMaster, Void, also has some more information at his site, SporeMods.org. As much as I would love to create new parts, I’m going to hold off awhile doing so. I pretty much did the same thing with SimPE and learned how to mod when it was first released…to only have the process made easier through updates of the program!