Want a little more insight on DarkSpore?  IGN reached DarkSpore’s gameplay engineer Casey Weaver to bring you just that.  Thinking about the game, I’m really hoping Maxis is on the right track.  Maxis has always worked on simulation games, and even though Spore was new, it still shared that aspect.  Now they are taking a huge step out of their boundaries with DarkSpore.  Hopefully it will fair well with the community.

“Darkspore is set in the aftermath of a scientific experiment gone disastrously wrong. After an unstable type of super-DNA called ‘Exponential DNA’ escaped the lab, it created mutated hordes of Darkspore creatures who, under the leadership of a mysterious being called The Corruptor, overran the galaxy. After eons of hiding in hyper-sleep, you have been awakened by your ship with a message from a long dormant computer network: E-DNA has been stabilized. Now you can use it as it was originally intended, to upgrade a collection of Genetic Heroes and fight back against the Darkspore.

“The goal of the fiction is to set the context for the player’s role, identify the enemies, and define the unique sci-fi setting of the game. As you play through the game and encounter each new planet, you’ll see a series of FMVs that tell the story of the rise of the Darkspore and the history of each planet you’ll encounter.”

interview here