Here’s a treat for those wanting to know about the next expansion after Generations.  Back in March, two trailers were ‘accidentally’ released by EA Australia.  One showed off the first ever sneak peak of Generations, the other was a rough preview trailer for The Sims 3 Unleashed.  Watch the video below:

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Now we’re still a long ways off for this expansion – in fact, the name Unleashed may not even stick.  It could be called that, or perhaps Pets – maybe even something else.  Won’t know for sure until EA actually announces it…which may just be around the time of E3 2011, which EA has their press conference on June 6th at 12:30 PST.

Let’s get to the purpose of this post.  A few German sites discovered a new interview conducted between computer gaming site Computer Bild Spiele and Ben Bell.  It has since been removed as it was not suppose to be published until June 3rd.  Wait a tick – Ben Bell?  Thought he left EA?  I think he actually moved to Utah to work at the new EA Campus that was recently opened.  Perhaps on the console versions of the game – I’m not 100% sure.  Either way, I’m sure we will find out soon enough!

Anyhow, enjoy the interview which was translated by Sims Slovenia.  Also, attached is a cached image of the interview on Computer Bild Spiele.  We have InfiniteSims to thank for that. Special thanks to The Black Scorpion for the help of this post.

The new expansion pack brings certain four legged creatures into The Sims 3 world. The expansion pack producer explains, what we can do with dogs, cats and other animals.

In The Sims world, everything is possible. Why didn’t the beloved animals get their needed attention is unknown. But The Sims 3 Pets will correct this mistake and place the player in a role of the furry creature. Every pet owner will tell you, that living with cat or a dog is nice, but Ben Bell now explains more about controlling your cats and dogs.

COMPUTER BILD SPIELE (CBS): How did you get the idea for the new Sims exp. pack? What role do the players have in this? Do you perform tests or have test audiences, or do you come up with ideas internally?

Ben Bell (BB): We always do what our fans want and we try to enable them to experience new things in our game. The idea for The Sims 3 Pets was simple. We love pets in the Sims Studio and we often talk about our pets, so it makes sense that we will enable our Sims to play with the four legged creatures, just like us.

CBS: Tell us more about the game. What can the fans expect?

BB: For the first time in the history of The Sims series, player can take control over your pet and live his story. We always want to know, what Fido or Fluffy think, when we come home late from work or when we take them on a walk around the park. The game enables us to do that and the pets also have traits, so that players can create their own, perfect pet – just like their Sims.

CBS: Will the game enable controls with speech or movement?

BB: Xbox 360 will enable players with Kinect to use voice control. Imagine, how it would be, when your Sim-dog would sit down, when you would say “Sit”! Voice control works with normal Sims as well. We’re really excited about this feature, because it is really fun!

CBS: What pets will the players be able to play with and what kind of control can we expect to have over them? Can players create their own pet-families?

BB: Xbox 360, Playstation 3 and Nintendo 3DS offer players dogs and cats, that they can create however they want and they can choose from various breeds. PC/Mac version contains dogs, cats and also horses. Horses are new in the game, and we are really excited about it. For many years, players wanted to have horses in the game. Xbox 360, Playstation 3 and PC players can create their own pet-family, but they always need a human Sim to watch over them. 3DS owners can create their pet-families without any human Sim.

CBS: will the game work with or without the base game?

BB: Xbox 360, Playstation 3 and Nintendo 3DS games are standalone games and do not need The Sims 3 to work. PC/Mac version, however, need The Sims 3 to work.

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