Daniel over at SimFans sent me the patch notes for The Sims Medieval for the first game update, version 1.1. You’ll have to install this patch after installing the game.
- New Quest! Contents: Genie – A magical genie in a bottle has been found! Your Heroes could use its power to fulfill their wildest wishes or they could take it upon themselves to free the genie from its abnormally small living quarters. It’s up to you to decide!
- New Quest! Crab Bandit – A mysterious crab monster lives under the town! How will you deal with the beast? The Monarch could coerce it into becoming a powerful new ally or your Blacksmith may have some other, more creative, ideas for it.
- New Quest! Book Burning – Peasants are burning books and you need to stop them! Will you utilize your Bard or Monarch and teach the peasants to read or will your Wizard and Bard scare the peasants into thinking the books are alive through magic?
- Gameplay: Golem no longer becomes invisible in certain situations.
- The Spy will now earn XP for pick pocketing.
- Gameplay: Added more edicts for conquered territories.
- Tuning: Sims now always get a fun buff from WooHooing.
- UI: Arrows now indicate how quickly Quest Performance is rising or falling.
- Gameplay: Can “Watch” stage performances.
- Gameplay: Selected speed preserved when switching modes.
- Gameplay: Reception Hall alternate scene timing adjusted.
- Gameplay: Bards can now make money performing plays.
- FX: Zzz’s no longer continue when Sims WooHoo after napping.
- Text: There is now a message of what items were successfully traded by ship.
- Tuning: Reduced the number of servings for large food portions.
- General: Added Lessons for performing plays and market stalls.
- Gameplay: By Default, Sims will now sleep until they receive the Well-Rested buff.
- Gameplay: You can now discard food that is not finished cooking and start cooking a new meal.
- Gameplay: There is now a 2 hour grace period on the 11:00pm sermon.
- Text: Making bets on the gaming table now show how much money is being bet.
- UI: Traits of Pre-made Sims names can be changed and they now have visible traits when selecting a hero for a building.
- Gameplay: The children of Hero Sims now return home at a reasonable hour.
- Gameplay: Sims can no longer fall asleep when inside the Pit of Judgment.
- Gameplay: Fatal Flaws no longer leave negative buffs when replaced with a Legendary Trait.
- General: Added Lesson for “Patrol road to…”
- Gameplay: Recruited actors now charge a fee.
- Animation: Fixed various animations.
- Gameplay: Religious Sims can pray at Prayer Boxes.
- UI: Adjusted various hovertips.
- Text: TNS announces amount of stolen simoles when mugged.
- FX: Flames FX fixed.
- UI: ‘Add to cart’ button disabled when no items are available.
- UI: Item Stats display when mousing over Blacksmith recipes.
- Tuning: Value of meals scales to remaining portions.
- Gameplay: Fixed ‘exit game’ hangs.
- FX: Fire appears during “Warm Hands”.
- Gameplay: Can’t repeat queue quest socials.
- General: Game doesn’t save cancelled changes.
- Gameplay: Children spar more.
- FX: Leech FX no longer disappear.
- Tuning: Maximum profit values set sold items.
- UI: Various Aspect Panel fixes.
- Gameplay: Unkempt Sims not disgusted by spoiled food.
- UI: “Add Ingredients” grays out when there is nothing to add.
- Gameplay: “Elixir of Allure” gives appropriate buff.
- Audio: Fixed various sound FX
- Gameplay: Can’t call household to eat spoiled meal.
- Gameplay: Autonomous blacksmithing less mistake prone.
- UI: “Eye of the Watcher” button disabled in Kingdom Mode.
- UI: Sound added during “View Edicts.”
- Gameplay: Tired sims can perform necessary interactions.
- UI: Can save display settings during tutorial.
- Gameplay: Priest sub-menu doesn’t show on children.
- UI: ‘Select a Hero’ UI can’t opened in Live Mode.
- UI: UI refreshes when custom designs are removed.
- Gameplay: Constable not deleted if unable to route arrest.
- Gameplay: Food buffs properly overwrite.
- Tuning: The Lovely Lute buff appears after Bard is level 5.
- Gameplay: “Enjoying Music” buff only pushed when music box plays.
- Gameplay: Player told sim is unmarryable before attempting marriage.
- UI: Simoles correctly added during the Filled Coffers ambition.
- Gameplay: “Recently Performed” TNS appears if Bard made Simoles on previous play.
- UI: Made the “Missing Required Object” dialog easier to read.
- Art: Fixed various Z-fighting issues.
- Gameplay: Adjusted “Turn Sim Marker On” maptags.
- Gameplay: Appropriate buffs removed when drinking “Drunk-Me-Not”.
- Gameplay: Listening to an Echo gives appropriate buff.
- Gameplay: Various assorted quest fixes/tuning
- Gameplay: Only Physicians determine baby gender.
- Gameplay: Jacobans negatively impacted when proclamations are torn down.
- Gameplay: Peteran priests can WooHoo.
- Gameplay: Growth Spell cooldown adjsuted.
- UI: XP bar length adjusted.
- UI: Various fixes to wall and floor patterns.
- Gameplay: Threatening Bandits can’t be ignored.
- Tuning: “Steal funds from messenger post” adjusted.
- Tuning: Bandits sword sharpening reduced.
- Gameplay: Unused trade goods remain in the ships’ hold.
- Gameplay: Can’t delete Steve.
- UI: Royal Treasury funds displayed on appropriate buildings.
- Gameplay: Babies can’t be invited to location.
- Gameplay: Sims only react to the Monarch if in their LOS.
- Gameplay: Abner the Transient doesn’t speak about Transients.
- UI: Adjusted Map tag color for Merchant responsibilities.
- UI: Various icon fixes
- Gameplay: XP is now properly rewarded for Tournament of Honor: Sabotage Advorton’s Champion approach.
- Gameplay: Ship interactions no longer disappear after opening the cargo hold, but closing the inventory.
- Gameplay: The “Eye of the Watcher” tutorial no longer times out.
- Gameplay: Field Rations added to recipes.
- Routing: Many inefficient routing paths are now fixed.
- Gameplay: Quest recipe ingredients in Village Shoppe.
- UI: “Ask to Buy” no longer shows up on children.
- Gameplay: More time to win the drinking contest in Tournament of Honor
- Gameplay: Sims can no longer get out of being arrested by cooking food.
- Gameplay: It is now easier to tell who won a Kingball game.
- General: Added toggle option to turn off telemetry.
- UI: Bribery amounts are now displayed.
- Gameplay: Bloodthirsty Sims no longer get the “Lost a Fight” or “Punched in the Face” buffs after performing a non-fighting negative interaction with another Sim.
- Gameplay: Can no longer sell Fountain of Legend quest book.
- Tuning: Absolving and Converting Sims now give greater XP.
- UI: A TNS is now appropriately shown when inviting a Sim over.
- Art: Fixed several instances where TNS messages were showing incorrect thumbnails.
- Gameplay: Sims that have been killed as part of a quest no longer come back to life.
- Tuning: Fewer angelstalon fragments are needed for making angelsguard.
- Tuning: Number of combat levels lost for being wounded has been reduced.
- Gameplay: Impart Wisdom now gives an appropriate buff.
- Gameplay: Game now modified speed changes based on controllable Sims instead of household Sims.
- Tuning: Sims will visit the tavern more often when the barkeep is actually there, working.
- Gameplay: Surgery success rate is now dependent on the Physician’s focus instead of the patient’s focus.
- Gameplay: If two Hero Sims are being controlled, they both gain XP when Practicing Military Strategy With each other.
- Tuning: Gain rates of XP are increased when a Sim is being trained on the training dummy.
- Gameplay: Sims performing the Train interaction on the Practice Dummy now receive XP.
- Gameplay: Combustion Cordial is now a poison.
- Tuning: Merchant can only “Ask to Buy Goods” once per Sim per day.
- CAS: Fixed issue where eye colors no longer update properly when spending long intervals in CAS.
- Furnish Mode: Can no longer Undo when the “Choose Material to Replace” UI is open.
- Gameplay: Fresh food no longer stacks with spoiled food in the inventory.
- CAS: Custom eye colors now properly update the color selection boxes.
- Gameplay: There are now two wedding rings available for sale at appropriate times.
- Gameplay: Fixed Map Tags that point to the incorrect location.
- Gameplay: Objects in inventory can no longer be sold while in use.
- Tuning: Pain points for performing surgery are based only on the worst wound and not on all wounds.
- Tuning: Drunkard Sims no longer need drinks quite as frequently.
- Tuning: The amount of Simoles for the “Make a Bet” interactions were raised.
- Gameplay: Blacksmiths and Merchants now gain the “Made some Simoles” buff when they make a profit.
- General: Saved game is no longer deleted when selecting Save As… just before entering Plan Outfit in CAS.
- CAS: Add Outfit button no longer changes hair color when Planning an Outfit.
- Quests: Fixed markers that showed the incorrect Sim portrait during Quests.
- FX: Realigned the flames on the Jacoban Ceremonial Altar.
- UI: The Village Shoppe now shows the correct quantity of wedding rings in the Sim’s inventory.
- Gameplay: Fixed several situations where Sims can bear children in inappropriate places.
- Gameplay: New quests cannot be taken if the Kingdom does not have a Monarch.
- Gameplay: The achievement “Well-Versed” now correctly completes after the Bard recites 50 poems.
- UI: The quest completion screen will now properly display the amount of XP rewarded relative to your current XP.
- Furnish Mode: Favorites are now saved only to the Favorites folder.
- Gameplay: Monetary reward visual effects now properly show when a Bard performs poetry.
- UI: Bard’s inspiration can now be rearranged in the Sim’s inventory.
- UI: Date stamp added to saved games.
- Furnish Mode: Sim no longer remains transparent after switching to Live Mode.
- UI: Inventory now closes when switching Sims after viewing proposed edicts in the tactical map.
- Gameplay: Stacks of objects can now be properly be sold when dragging them onto the market stall.
- General: User can now appropriately save the game after completing an Ambition and leveling up the “Watcher’s Level.”
- Text: Marked for Death now properly states its origin.
- Text: Fixed text issues in several languages.
- Furnish Mode: Bassinet can no longer be placed in un-routable positions.
- UI: Territory Map text is no longer erased if the territory is clicked on after text entry.
- Furnish Mode: Tactical Map no longer gets stuck when entering Furnish Mode while looking at Edict Results.
- UI: First Sleep interaction is no longer performed if there are multiple in the queue and the first one is cancelled.
- Tuning: Fighting with the Pit Beast now awards XP.
- Gameplay: The NPC now drinks the Prototype Anti-virus after it is administered.
- Gameplay: Simoles from selling at the Village Shoppe now go to the appropriate Sim.
- UI: Fixed situations where the quest button becomes grayed out.
- Gameplay: Sims can now properly join an existing military strategy interaction on the Tactical Map or an existing card table game.
- Gameplay: Can no longer equip armor from previous quests via the Change Outfit interaction.
- Gameplay: Merchants can no longer Ask to Buy Goods or Bribe children.
- Furnish Mode: Fixed cursor state issues when selecting objects.
- Routing: Purchasing crafts will no longer cancel if done from a different lot.
- Gameplay: Sims no longer get stuck at sea if switched out while on the Free Time quest.
- Gameplay: Fixed several situations where Sims get stuck in objects.
- Gameplay: Sims can now remove objects from forges from other lots.
- Gameplay: The controlled Sim now appropriately cheats when user selected the Cheat interaction on the gaming table.
- Furnish Mode: All objects with inventories transfer their goods to the Inventory of the lot owner.
- Furnish Mode: Sims no longer fall through the floor when the camera is on a different floor and the Sim is routing when re-entering Live Mode.
- Gameplay: Fixed several “soft lock” instances due to rapid key clicking.
- Furnish Mode: Can no longer delete required objects from the Family inventory If there isn’t already a duplicate on the lot.
- Art: Fixed various texture issues.
- Gameplay: Sims can no longer perform the Whale Hunt quest interaction without the whaleboat or the harpoon.
- Furnish Mode: Can not place the Puplatice Manual Cabinet into the Household Inventory.
- General: Sims no longer constantly gain XP after performing certain actions.
- Gameplay: Lute no longer displays when cancelling one of two queued up “Perform Song” interactions
- UI: Fixed scrollbar functionality in the Hotkeys window.
- Gameplay: Potentially Fireproof buff properly times out after the Dragon quest.
- Furnish Mode: Household Inventory “Sell All” functions properly.
- Gameplay: Level 1 Wizard can’t use high-level staves.
- Gameplay: Quest ingredients return to inventory if item creation fails.
- Gameplay: Jealous Warlock can duel.
A patch already?? Some of us haven’t even gotten the game yet, lol… Hmmm, not sure if having a patch already is a good thing or a bad thing – how come these things weren’t fixed before the game went gold?
Probably because it’s ready to ship and they forgot or couldn’t do it sooner. Or it’s intentional.
where can i download the patch???
Dont have any links for it at the moment…as soon as its made known, I’ll add it to the site!
tnx so much
already it’s better than TS3 they still haven’t fixed LN lol
Does anyone even HAVE a copy of TSM? It isn’t supposed to release until March 22.
I can’t believe how excited I am to play this. I’m actually thinking of un-installing TS3; I haven’t played it in 2+ months now.
There’s one or two people on the The Sims Medieval page on Facebook claiming to have the game already, but I’m totally skeptical about that, seeing as it’s supposed to be released tomorrow (22nd)
SimFans has a copy in which they received…I believe from EA. I don’t think it goes on sale until the 25th over there in Germany.
A patch all ready, just goes to show how much quality has gone into the game before release. Couldn’t they get it right before sending it to go Gold
I’ve been playing TS3 more to keep me busy. It’s a good idea for them to patch a game so when you first play it the major glitches will be gone. Too bad we can’t see the glitches and put them on Youtube.
It’s simple – Simfans lick EA’s ass
Gamestop called me and they’re doing a midnight launch for TSM tonight so I’m so frickin excited!!! I already uninstalled TS3 awhile ago too many bugs and problems that they don’t feel like fixing so I’m really impressed that they’re gettin off on the right foot with TSM 🙂
My god the a patch already? The game is not out yet… lol
I personally think EA did a great job with this game and that people should enjoy it. Does it really matter if they didn’t fix it before it went gold? The important thing is they fixed it at some point and we won’t have to deal with the glitches. They probably did not want to delay the release date so they put out a patch. Remember when they delayed the release of TS3? They don’t want that to happen again, because I bet loads of people were miffed about it.
@thesimdeej33; I don’t think having a patch immediately upon release shows poor game design. It’s probably just the designers fixing known bugs after the game had already completed.
I wonder why they release a patch before the game is out, these fixes should have already been included in the game ._.
Grosss
i wish the sims 3 would get a patch with this many fixes. doubt it would happen.
Great for people who don’t have internet… EA need to fix the game fully before releasing a patch a day before US release, pathetic.
I got the prima guide this morning and I’ve read the whole thing I can’t believe how much they’ve put into this! 🙂 I cannot wait to play! 2 more hours!
haha i been thinking the same thing
Yeah, i just got the game and was super excited, but this patch takes SO LONg to download!!!
woahh . thts a big download .. why ea not fix the bug/glitch before they release tha game ? :l
Might want to check your “patch update” again the eye color issue is still there.
So far, it seems more than obvious that EA ran out of development time and shipped, and overpriced, an unfinished game. (Hence, a patch upon game release–the stuff they didn’t have time to finish.) It has a lot of limitations compared to typical Sims games, so there is less opportunity for player creativity. Quest-driven gameplay is fun, though, and keeps the game moving…until glitches bring your efforts to a screeching halt. I’ve encountered three quest glitches in a day’s worth of play where no interaction is allowed with the object of the quest. The only resolution I can find is to drop the quest. When the quest is dropped, the player loses everything gained in earlier parts of the quest. Waste of time and effort and very frustrating. Sims junkies who buy Sims games upon release know all about the abuse of being EA’s quality assurance testers. We play, we curse, we roll our eyes, we post our complaints and EA puts out a patch. Or even better, the modders make it a game worth playing. If you’re considering purchasing this game, you might want to wait a month or so for EA to get its act together or for the modders to dig into the game’s potential. As a Sims fan (read: junkie), I’m ever optimistic.
Great for people with no internet?
Where on the world is that? There is internet everywhere
“Merchants can no longer Ask to Buy Goods or Bribe children.”
Darn. I wish we could pick what parts of the patch we wanted. I’ve been hearing a lot of issues with this patch – a lot of crashing. So I probably won’t download it.
Here is a link to the patch-
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims/patches/TheSimsMedievalPatch_1.1.10.00001_Update.exe
I have the game and I can show screenshots of my gameplay as proof.