Now this is how you handle patches! Those who are planning on playing the Darkspore beta this weekend have the following changes/fixes awaiting for you to download. Thanks to Terraspore for the notes.
General
- Placed tooltips throughout the game.
- Popup dialogues now have more details.
- Updated hero tags in the arsenal and editor.
- Improved the spaceship camera.
- Added up and down arrows to indicate hero advantage/disadvantages vs NPCs on the planet screen.
- Updated timer countdowns on all relevant screens.
- Disconnected players now retain XP gained in a game.
- Updated the game manual in the Helix Computer.
- General optimization pass.
- Improved hero animations when chasing enemies.
- All Ravagers now have reduced health, increased dodge, increased critical strike chance.
- All Tempests now have reduced health, increased resistance, increased power.
- Updated many ability icons for heroes.
- The game in general has been tuned to be more difficult.
- Updated Crogenitor XP leveling curve. Playing in levels too far below your Crogenitor level will now result in reduced XP gain.
- Party invite improvements.
- Darkspore Operatives now appear on 2-1 and later.
- When players hit the max cap progression in the beta, they will be able to play the last threat level with randomized planets.
Chat
- Increased the frame size and decreased text size so that more lines of text are visible.
- Esc key now removes focus from the chat box input.
- The chat window only scrolls to the end of a new message if you are at the last line already.
- Chat history is no longer cleared when changing rooms or levels.
- Messages are no longer lost when transitioning between rooms or levels.
- The chat window buffer can now hold more messages.
- Chat channels are now displayed in the input field with the correct colors.
- /setprofanityfilter will turn chat filtering .
Collect Reward Screen
- Players can now go directly from the reward screen to the editor.
- Notification messages are now sent to the chat window when players choose to collect their reward or cash out.
- Roll bounds are now displayed for different value items.
- Updated item medal calculations.
- Background color and roll color now match the rarity of the loot you found.
Level Results Screen
- Results screen displays correctly from the collect reward screen.
- Enabled tabs for both the summary and last planet stats.
- The last planet played stats are displayed by default.
In-Game HUD
- New health and power bars for players, allies, pets and enemies.
- Enemies now show their type in their health bars.
- Fixed a bug where the health and power bars would flash when the player was not taking damage.
- The minimap has been zoomed out to show more of the level.
- Added text to the tutorial to supplement the voiceovers.
- When a Darkspore Operative locks down a player, feedback is sent to all players.
- Applied general art polish to the HUD.
Arsenal
- Improved hero animations on the hero line.
- The “Add hero” button is now easier to click on.
- Heroes in the arsenal are now easier to click on.
Hero Editor
- Improved display of stats window.
- Added better feedback for when the hero is over budget.
- Improved animations for stat bar changes.
- Equipped items now have a new icon state.
Loot/Items/Upgrades
- In game loot drops are now sized correctly.
- Loot drops now have a sparkling effect to call attention to them.
- Some loot drops now have an XP bonus.
- +DNA bonus loot now correctly gives the appropriate amount of +DNA
- Updated weapon damage calculations.
- Destructible objects in the game will occasionally drop DNA.
- Added weapon damage to tooltips.
- Adjusted upgrade costs for some items.
- Inventory size upgrades are now available earlier.
- Fixed bug where +Pet Health gear was not granting health.
- Updated loot text to be less confusing.
- Increased DNA drop amount.
- Attack speed and AoE damage loot can now be found in earlier levels.
- Updated catalyst stat formulas.
UI (User Interface)
- Hero profile now shows correct profile information, icons, rollovers, etc.
- Added reporting option to the context menu for lobby and ignore list.
- Improved login and inventory screens for multiple resolutions.
- Improved scroll bars display.
- Smooth transitions when entering games.
- Added a wait cursor when the game is loading.
- Right clicking on names in the friend’s list will now bring up a context menu with options.
- The lobby list no longer shows yourself.
- The friends list can now be sorted.
- Inventory search is now functional.
NPC Abilities
- Minibosses at the end of each level are tougher and will deal more damage.
- Updated NPC names and descriptions.
- Animus resurrection ability now has longer cooldowns.
- Changed NPC flee behavior.
- Improved Undermind NPC casting animations.
- Carrion Shambler NPC now gains health as he consumes corpses.
- Improved Charging Grendel NPC charge ability.
- Improved Lighting Juggernaut NPC charge ability.
- Improved Nashira Boss animations.
- Improved NPC death animations.
- Stealth Hunters now start out stealthed.
- Fixed a bug where the Spectral Drifter could get stuck in his charge.
- Throns NPC affix no longer applies difficulty scaling
- Shadowers now always apply their physical vulnerability debuff.
- Made general animation improvements to NPCs.
- Elite NPC shields now scale up with the number of players.
Heroes Abilities
- Cooldown and power costs are no longer deducted if a hero is interrupted early in casting.
- Char’s ranged basic ability has improved hit detection.
- Teleportation abilities are now more accurate.
- Proximity Mine is now on a passive trigger.
- Pets now use the correct primary stat, and tooltips match that value.
- Plasma Wreath is now a buff and can be stolen by Meditron.
- Goliath’s Target Reticule damage increase decreased from 25% to 15%.
- Seraph’s Attractor Bomb now places where you click instead of right next to you
- The casting time of Char’s Elemental Guardian reduced from to 1.3 seconds from 2 seconds.
- Delaying Sphere has been increased in size to 5.5 meters from 3.75 meters.
- Seraph’s Contact Grenade has been reduced in range to 15 meters from 12 meters.
- Enemies will no longer run as far due to the fear from Death’s Embrace.
- Increased chain lightning damage and reduce its power cost. Increased chain lighting damage fall off.
- Webbed Lightning casting time has been reduced to 2 seconds from 1 second, and it now reports the correct shock duration.
- Reduced damage of individual Thunderstorm bolts.
- Greatly increased the chance that a Thunderstorm lightning bolt will land on an actual target.
- Increased damage of Revenant’s terrify.
- Slightly increased duration and cooldown of Revenant’s Psychic Storm.
- Increased damage of Thornado.
- Reduced the primary target damage of Virulent Vines.
- Increased the effectiveness of damage and attack speed catalysts.
- Increased damage and reduced cooldown of Celestial Comet.
- Reduced power cost and cooldown of Repulsion Sphere.
- Force Pulse casting time reduced.
- Celestial Comet casting time reduced.
- Dazing Shot casting time reduced.
- Jinx’s Skullbomb casting time slightly faster.
- Reduced casting time on Wraith’s Death’s Embrace.
- Increased casting time on Lumin’s Chain Lightning.
- The Electron Sphere now appears slightly earlier in the cast.
- Reduced casting time on Krel’s Supernova, and Twinblaze.
- Reduced casting time on Sage’s Rejuvenating Blast.
- Reduced casting time on Viper’s Expunge.
- Reduced casting time on Entangling Rush and Arboreal Might.
- Reduced casting time on Orion’s abilities.
- Reduced casting time and increased damage of Shooting Star.
- Reduced casting time on SRS42’s Homing Missile and increased casting time of Omni Shield.
- Reduced casting time of Zetawatt Beam and Proximity Mine.
- Reduced casting time of Goliath’s Arc Weld and Cauterize.
- Fixed casting time of Savage Ally.
- Fixed a bug where Shooting Star was missing some targets it should have hit.
- Switched Chrono Blink’s damage type to energy from physical.
- Suppression abilities now stop all melee attacks.
- New tree graphics for Sage’s Tree of Life ability.
- Reduced Omni Shield’s cooldown in PVE.
- Fixed cooldowns for Aborous’ Entangling Rush.
dv