SimTimes provided many of the Sim fansites with live tweets from EA’s presentation of The Sims Medieval from GamesCom 2010. Be sure to check out their list of tweets from Late Night. Here is the information from Medieval:
- Rachel Bernstein and the technician are ready 🙂
- Everything fits on the medieval setting
- The stories should feel different than in TS3
- The castle is really pretty decorated
- Every room is four levels high
- The roofs have rafts
- The fights have different factors like health or stamina
- With kingdom points you can place new buildings
- The sims look really realistic
- You have three traits. One has to be a bad trait!
- The kingdom has four factors: health, security, faith and knowledge
- If you have a task, you can choose different quests, the sick Monarch can be killed with the help of the spy or cure him
- Than you have to choose which hero sim you will navigate for solving the quest
- With leeches you can cure sims
- The sims bar on the left corner also reminds you your quest
- The create the style tool is like the one from TS3
- One kingdom in game
- There could be more content for the game. Probably EPs?
- No horses in the game ^^
- And probably no custom content at this moment
i know a lot of people are criticizing EA for this but i’m actually looking forward to it. with the spinoff The Sims Castaway Stories, i didn’t think that was too bad… kinda quick in the story but still cool living on an island and now our Sims can be knights and maybe the new king if we kill the old one. very excited.
What kind of medieval game doesn’t have horses? I was going to get this as something kind of different from TS3 to play occasionally, but with all I’ve been hearing about it, it sounds pretty lame. I was expecting it to be like TS3 only set in the medieval period. But since there’s no real sandbox mode and since kids don’t age, it just doesn’t sound appealing to me. With Sims Castaways, I really liked the game until I found out that you couldn’t add new lots to the neighborhood. At that point, I stopped playing it and I haven’t touched it since. I’ll just wait until someone extracts some of the objects for use in TS3.
I don’t think it’s a bad idea for a game but it just doesn’t seem like a SIms game to me and I don’t get why it has Sims in the title. This is straight up role playing and The Sims is a simulation game. I hate that they seem to keep trying to take out the simulation part and turn the Sims into RPG. I’ve always loved The Sims because I could simulate life and I didn’t have to follow specific goals to do that. I know some of the past EPs were heavy on RPG like elements but it seems like that’s about all there is now for The Sims 3 and Medieval is nothing but it.
I really don’t understand the developers of this game. They say its a great way to tell stories…yet, all the stories are the developers. The keep saying that completing these quests is basically creating our own unique story. But…it isn’t. Following a pre made story is not creating our own stories…its simply following the developers. Just because we can choose what order we do the quests in…does not mean that the storylines are our own.
If they REALLY cared about players storyline then there wouldn’t be any of these “quests” at all.
This game would be brilliant if it was set as a freeform sandbox game. Yet, obviously EA have yet to realize that. :/