Producer Grant Rodiek is on a role today, sharing details about The Sims 3 Ambitions!  Here’s another interview from NowGamer.  Thanks to Sims 3 Nieuws for the find!

Were there any creative careers you wanted to add but couldn’t for any reason?
Our initial brainstorms are always full of ideas we either cannot do or don’t want to do. For every game created it always comes down to focusing on the features we think will be the most fun for the players. Our creative careers (Architectural Designer, Stylist, Tattooing, Sculpting) provide huge amounts of open-ended gameplay so they quickly made it to the top of our priority list.

Do you anticipate adding more creative careers in the future?
There’s always potential to add more to any feature in The Sims. That’s what makes our creative process so exciting as a developer. We can look at what the community likes or at our current features and improve this. The Sims 3 is a massive, constantly evolving sandbox.

How do the creative careers impact the rest of your Sims life, if at all?
If your Stylist Sims are malicious or negligent when styling other Sims they might suffer a bit of backlash from their customers. Likewise, Architectural Designers can fill client’s homes with broken and dirty toilets, or simply make it so that things won’t work. However, in both cases this will hurt your Sim’s long-term career prospects and even relationships with clients.

For good or bad, your Sims can change how their neighbours and neighbours’ homes look every day.

full interview here