During his talk, Wright essentially deconstructed not only the games industry, but the role of entertainment in general. When viewing the industry, he’s not necessarily coming up with a definitive answer to problems, but acting more as an observer, and acting upon the observations that he makes. “Perspectives are more valuable than solutions,” Wright said.

From Wright’s perspective, games are already strengthening their ties with player’s social habits and brains in general. “We’re going to start moving deeper into the brain, into the perceptual realm,” he said. “…I think that games will be able to absorb what we’re doing, then evolve to fit us.”

In this way, real and virtual worlds are becoming less distinct. Wright said he feels like as the two continue to blend together, in recent years, there is less of a tendency to draw a line between the two. “I think the value that we place in these worlds is changing,” he said.

Overlap is also occurring in the entertainment industry, which is traditionally separated into a few primary silos like film, books and movies. “The interesting stuff is [happening] in the intersections of these established fields,” Wright said.

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