Sims 3 Nieuws spotted a demonstration video of a new tool that is in the works by the TSR Workshop gang – a simple to use mesh editor that will allow users to make edits with ease.  Watch below, and keep your eyes peeled to The Sims Resource Workshop for its release.

Not only that, but they have also released an updated version of their Workshop tool:

User Interface:

* Image editor cleaned up
* Importing/exporting project to package moved to project contents

CAS Creation support:

* Morph states with sliders to preview fat, thin and fit states
* All morph states included on export
* New morph states automatically generated on import (based on exported morph meshes)

Object Creation support:

* Automatic generation of Sun shadows
* Ability to create terrainpaints
* Ability to create fences and roofs
* Editing of bounding boxes
* Automated/optional footprint update
* Slider with fixed angle rotation of objects to see sun shadows from different angles

Textures/Materials/Patterns:

* Ability to set final texture sizes with Material Editor
* Editing of Color and HSV patterns
* Exchanging patterns with WSP format between projects
* Possible to view and change material states (dirty and default)
* Alpha color values can now be set

Improved 3D preview:

* 3D Preview rotation / pan improved to feel more natural
* Color adjustments for 3d preview
* Adjustable ambient lighting

Overall Improvements and bug fixes:

* Creating new project from existing project
* EP and game patch breaking workshop fixed
* Arms stuck to body fixed
* Automatic mask size update fixed
* Ceiling lamps placement fixed
* Importing package now creates unique id´s
* HSV Shift text entries not updating hsv shift fixed
* Various importing problems fixed
* Color variations not showing up in game fixed
* Problems when cloning fences fixed