Combat could have been fun, but isnt’. Your characters change radically based on how you customize them, which is great – but you are bogged down by a combat system that has many of the same features as the DS game but lacks even the depth of that battle system. There are a few moves that you repeat ad nauseum until you get to move on.

Perhaps the most glaring issue I faced was that every choice in the character creator pitted you against yourself: you were supposed to be there to express your creativity, but since everything depended on success in battle, you would often chose based on battle capability rather than what you think looks cool. And that is directly counter to the open creativity of the original Spore game.

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