Look what Sims 3 Nieuws stumbled upon.  Fidgit has published their interview with ‘The Sims 3’ producer MJ Chun, covering quite a few number of topics – why we have 5 traits, why certain things were added and are missing, how 28 Days Later influenced the story progression (sadly no infected), and even why we don’t have laundry – because it sucks…period!

TC: That’s kind of new, isn’t it? It used to be that when you played your sim, that needs panel was the one you watched. But you don’t really have to do that in The Sims 3, do you?

MC: No. That’s one of the coolest things for me. Being able to strategize on that level. Saying, “Oh, if I send my sim to the park to play guitar for tips, not only do I get the “Yay, I’m outside!” moodlet because my sim loves the outdoors, but I get the financial benefit and I’m increasing my guitar skill”. All the different things that happen to you in your life impact you. Whether we like to admit it or not, getting that awesome parking spot or eating that perfect sandwich makes a difference. It’s “oh, I’m having a bad day, but that sandwich was fantastic”. You have a garden and maybe you grow a perfect tomato. Those are some of the things that make our lives so rich and there’s a reflection of that in The Sims 3.

TC: The moodlets are a source of some delightful surprises as a player. I imagine it must have a been a great time coming up with moodlets. Were there many that didn’t make it into the game, that didn’t make the cut?

MC: There were a lot of moodlets that didn’t make the cut. When it came to the treats and the moodlets, we have a great time being creative. But we also wanted to make sure the game was tuned and balanced. We wanted to make sure all the different activities and skills and careers and magical life moments impact your mood. Pregnancy? Huge moodlet. Getting promoted. Getting fired. Being humiliated. One of my favorite moodlets is being in the presence of thine enemy. I just love it to bits.

read the interview