After Wright finished, I sat down at the computer opposite him and started playing the initial cell stage of “Spore.” I watched an opening cinematic that shows an meteorite plummeting from space and into the water where the gameplay begins. The first stage plays very much like the PC and PS3 game “flOw,” requiring the player to swim their creature around a pool of food and enemies, collect a set amount and then expand into the next tier of ooze. Other than the player’s own creature, the colorful cellular beings in the first stage are all created by the game’s developers. It’s the one part of the game that doesn’t involve pollination of user-generated content. A “Spore” producer who was present told me that’s because the developers want to direct the feel of the first level.