DS Fanboy published an interview with Griptonite Game’s studio head, J.C. Connors. I thought the game was created in-house by Maxis, so this is a surprise to me! So I guess this is the reason why the handheld games don’t do too well…Here are a few questions from the interview:
DSF: Did you have much interaction with the main Spore team?
Conners: Yes – we have a great relationship with Maxis. We’ve worked with them for years now, dating back to The Sims: Bustin’ Out on GBA. Our teams share ideas constantly, and it’s always fun to see which ways we influence each other.
DSF: Were there any other influences on the design of Spore Creatures other than Spore itself?
Conners: There were definitely some artistic influences on the look of the game that differed greatly from the PC version. Early on, Maxis and Griptonite decided to take a more “shadowbox” approach to the creature design. Not only did this approach use the DS’s horsepower better, but it made the game stand out from the PC game.