IMPORTANT!

THIS IS NOT THE LATEST PATCH FOR THE SIMS 3, NOR IS IT THE LATEST 1.50 UPDATE. FOR THE LATEST UPDATE, CLICK HERE.

Whoa, huge list of fixes incoming – this is crazy…looks like The Sims team gets a golden star in my book today as they released the details for the 1.5/1.6 (what’s the deal with that anyway?) patch!  Check out all that was added/fixed.  And of course expect it to contain new bugs – all patches do.  It should be in your Launcher tomorrow.  I’ll try to find the patch and upload it to this site in our Patches section!

You can now grab them at the links below:

If you have 1.4.6.00001 and need to upgrade – http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.6.6.002001_from_1.4.6.00001.exe

If you have 1.4.6.00002 and need to upgrade – http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.6.6.002002_from_1.4.6.00002.exe

If you have 1.4.6.00003 and need to upgrade – http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.6.6.002003_from_1.4.6.00003.exe

If you have 1.4.6.00005 and need to upgrade – http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims3/patches/Sims3_1.6.6.002005_from_1.4.6.00005.exe

If you have 1.4.6.00107 and need to upgrade (Digital Download) – unknown at this time

For those who might be having issues with the ‘Error 16′ Cannot Save’ problem, please read this post for a temporary solution.  This code does not effect everyone, but many simmers are experiencing this issue.

Complete list of changes:

·New Features:

oBuild/Buy Mode Additions:

oNew Basement Tool: Basement Tool allows you to build basements up to 4 levels deep under your lot.  The tool builds under the current level.  If you’re underground already, you can hold the Shift key with the tool to build on the current level.  Hold the Control key with the tool to delete basements.

oNew Pagoda style roofs.

oDecorations may now be placed on roofs.

oStairs functionality is now improved:

oFoundation walls can be adjusted with modular stairs attached.

oStairs can be built over gaps.

oPlacing stairs around objects that block their placement now give appropriate error messages.

oStairs can be above and below each other.

oStairs, fences, and gates can now be customized with textures, as well as being saved and shared with others.

o‘Sell All’ option for a Family’s inventory.

oGhosts will now route through walls.

oPlayers now have ability to change the song track on stereos.

oFavorite choices in Create-A-Sim area can now be bookmarked for future use.

oFollowing keyboard combinations will now adjust camera rotating and tilt: CTRL+Arrow Keys; CTRL+WASD

oBabies, toddlers, and children now have new animations available:

oChild giving bottle to toddler

oChild feeding toddler in high chair

oChild reading to toddlers

oChild stealing candy from toddler

oChild and toddler hugging

oNew shy kiss

oChild to toddler peek-a-boo

oChildren fighting

oNew irritate

oDeclare nemesis

·Gameplay Changes:

oNew Lessons have been added to assist new players with some of the more complex base-game concepts.

oSims will now dream while sleeping by displaying thought balloons.

oWhen a baby is about to be born, the hospital now has a map tag on it with the appropriate interactions.

oOnce a Sim owns a Diner or Bistro, food and drink at those restaurants will be free.

oWhen a Sim picks up an Unknown Uncommon Seed, there is now a tool tip to notify Player what to do with it.

oFixed a rare case where the ‘Wugglesworth Schnuggles Bear’ would not appear in the family inventory upon moving a household if it occurs during “Talk through” interaction.

o‘Delete’ and ‘Save as Custom’ buttons function properly when Player presses CTRL+Z after selecting a different pattern under the same preset within the ‘Accessories’ ‘Clothing’ panel.

oWhen throwing a Wedding Party, the Sim’s fiancé will be automatically invited.

oSims will now not run indoors.

oWhen viewing inside neighbors’ windows, their furnishings will be visible.

oHaving a relationship with a specific Service NPC increases the chance they will arrive to handle their particular service job.

oSims living together will now automatically know each other from the start.

oFruit trees originally planted in community lots may now be transplanted anywhere else.

oAll relevant socials on Maid Service NPC are now available when they are cleaning an object.

oAutonomous interactions based on Sim’s jealousy have been balanced.

oSim now cannot move mailboxes when cutting gems or mounting fish.

oWhen a Sim brings a new friend home from school, they are immediately Acquaintances and “Introduction” social interactions are removed.

oGame speed will automatically increase when a Sim is in jail.

oUndoing an outfit deletion from the dresser restores the proper outfit.

oNon-Kleptomaniac Sims will not take and put away portable fire pits that belong to community lots.

oCars, bikes and scooters can now only be placed on a Sim’s home lot.

oFixed issue where NPC Ghosts would leave a lot late at night via running off lot, taxi, or car, instead of returning to gravestone in morning.

oFixed issue where Sims could not fish in ponds on their lots if the lot was surrounded by water.

oFix for a rare case in which objects could disappear from a lot while a fire is burning and a Sim expires.

oSelling ingredients by recipe will have same price as individual ingredients.

oAmbrosia ingredients can no longer be copied to another Sim’s inventory while the Sim is preparing Ambrosia.

oSims will now prepare ingredient-named recipes randomly based on the ingredients available in the refrigerator.

oFixed some cases where it was possible for Sims to pickup objects through walls.

oBirthday Cake will now continue working even when Aging option is turned off.

oOnly one Grim Reaper will appear on a lot where more than one death has occurred.

oFix for occasional bad animation playing when placing a toddler into a crib.

oImprovements were made to car preference.

oFix for possible missing animation when playing with ‘Wugglesworth Schnuggles Bear’ toy.

oFix for rare animation problem during clean up.

oSims can no longer be placed in the family inventory with the ‘MoveObjects’ cheat.

oCity Hall clock will display correct time after moving building to a different lot.

oDeed will not disappear from Sim’s inventory after performing an “Ask to Move In” interaction.

·Moodlets and Traits

oHopeless Romantic Sims will not autonomously flirt when they are heartbroken.

oSims with Frugal trait now receives ‘Got a Good Deal’ buff when using a coupon at the day spa.

oFix for a rare case where a teen Sim could have the ‘Out after Curfew’ moodlet permanently after aging up.

oFixed issue where a lot with the ‘Beautiful Vista’ Moodlet would not persist across any houses built on that same lot.

oFixed issue where Sims could not gain ‘No Sense of Humor’ trait when manually increasing Sim’s age with aging disabled.

oSims descended from Firefighters (aka ‘Fireproof Sim’) will react properly to fires on lot.

oSims with ‘Mooch’ trait will not have “Mooch Food” interaction on their own refrigerators.

·Skills and Careers

oSmall fixes to Writing Skill Journal statistic tracking.

oChanging workout intensity while in progress now updates Skill level bar as appropriate.

oWhen moving retired Sims to multiple lots, they will only receive their retirement pension one time.

oMoney Tree’s harvested quality now appears in the Gardening Skill Journal.

oAt Level 10 of the music career the performance bar no longer appears.

oLearned songs from the Guitar Skill are now properly exported and saved on a Sim.

oStatistics in ‘Athletic’ Skill Journal will update properly when using ‘Use Workout Facility’ work tone in Law Enforcement Career.

oSims on maternity leave cannot be put ‘On Call’ by their careers.

oSims without the Cooking Skill may now continue preparing recipes if they stopped before a recipe is completed.

·Interactions:

o“Throw party at…” option is no longer available if no rentable spaces exist in the neighborhood.

oSims can no longer perform mean socials to children.

oSims can now fish from floor tiles not placed on land; for example, a dock made from foundation pieces.

oSim interactions are now available between two Sims sitting in two different rooms.

oWhen two Sims are gardening and approach the same plant, the second Sim will move to another plant.

oWhen the Repoman comes into a Sim’s bedroom while they are sleeping, the Sim will now wake up and have a “Freakout” reaction.

oIf a Sim is trying to sleep in a room where a Stereo or TV is on, the Sim will turn it off first.

o“Change Appearance” interaction is now available when Sims are wearing their career outfits.

oWhen cleaning dishes, Sims are more likely to use dishwasher if one is present.

oChild and Teen Sims will not autonomously sit down in the street to do homework.

oWhen a Sim starts to dance to a stereo that is already on, the station will not change.

oAll socials now available on other Sims as they are leaving buildings.

o“Cure” and “Zap” interactions no longer available for Toddlers or Children when Moodlet Manager is in their inventory.

oCanceling social interactions with current Sim no longer cancels queued-up socials with other Sims.

oExpectant mothers can now ask doctors to determine baby gender.

oWhen Sim uses “Speak Madness” interaction with another Sim, reaction will be negative unless the designated Sim is Insane or has a high relationship with the Sim who initiated the interaction.

oAll appropriate socials now appear when sitting to play chess or use computer.

oLights now turn off in room if two Sims are sleeping and one leaves.

oWhen queuing up actions for a couple after “Woo-hooing” and falling asleep, Sims will complete actions after waking up as normal, not immediately.

oNPC Sims will properly respond to “Invite to Join Conversation” interactions even if they are not in the designated lot.

o“Serve Food” interaction will appear on Yummer’s High Chair after placing a Food Processor in the lot.

oQueuing up actions after Player directs Sim to chat on the phone will not cancel phone call.

oSims will not autonomously choose socials that are not currently possible or available.

o“Coo over Children” interactions will not be available to children to use.

o“Name” interaction will remain on painted canvases after moving lots.

oFixed instance where “Contemplate Surroundings” interaction would not remain in the action queue for Sims with the ‘Genius’ trait until it is completed.

o“Check Fireplace” interaction will work even if a fireplace is not lit.

oUrns will appear properly in a Sim’s inventory after the “Restore Ghost” interaction.

o“Boost Channel” Handiness Skill will not be available if Sim owns a high end TV with all channels.

oCan now feed all fish in a lot when there are multiple fish present.

oMail Carriers will properly leave a “Hang Out” if their needs require it.

oIf a Babysitter arrives via a “Call Babysitter” dialog box action, the babysitter will not just disappear when a Sim returns.

oInteractions are still available on a completed painting after the painting Sim dies.

oSims can continue to finish an unfinished painting if they are ever interrupted.

oWhen there is a fire on the player’s lot, “Call Fire Department” will appear as the only option on the cell phone’s pie menu.

oWhen a Service NPC is leaving a lot, the “Invite to Join Conversation” interaction is now unavailable.

oSim will properly complete the interaction to “Watch Sim Change Shape” on the body sculptor.

o“Jog Here” Interaction will not appear when selecting a pool.

o“Get Help From…” and “Work on Late Homework” Interactions will not be available if “Do Homework” Interaction is unavailable.

o“Kick it up a Notch” option no longer available on ‘Perfect Quality’ dishes.

·Wishes and Opportunities:

oBoth parents receive credit now for “Teach …” Wishes when only one parent teaches the child.

oPregnancy related Wishes are now cleared if not fulfilled during pregnancy.

oReward for “Forensic Analysis” interaction now rewards 1000 simoleons after interaction completes.

oSim will not receive ‘Get Ingredients for Ratatouille’ after already having the required ingredients in their inventory.

oPlayer no longer receives ‘Become More Muscular’ Wish when their muscularity level is at maximum.

o‘Taking Skill Class’ Wishes now apply until Sim reaches Level 10 or has already completed class.

oThe ‘Donating $xxx to undermine charity’ Wish is properly removed when a Sim’s trait changes from ‘Evil’ to ‘Good’.

o“Ask Child for Campaign Donation” interaction properly appears in order to fulfill ‘Ask Child Sim for Campaign Donation’ Wish.

oEarning exactly 25 simoleons will fulfill ‘Earn 25 Simoleons in Tips’ Wish.

oGuitar Skill will increase when satisfying the ‘In the End’ Opportunity by playing at a business office party

oReaching Level 10 of the Business Career will fulfill the ‘Reach the Top of Business Career’ Wish.

o‘The R.H.A.T. Race’ and ‘A H.O.R.S.E. of Course’ Opportunities have been adjusted to be easier.

oOpportunity to sell a painting twice in order to earn twice the money has been eliminated.

oSims that have learned all recipes will not receive the ‘Buy a New Recipe’ Wish.

o‘See <Sim> Become a Doctor’ Wish is now fulfilled after the target Sim becomes a ‘Resident Doctor’ via ‘Change Career’ Opportunity.

o‘Earn xxx Simoleons’ Wish can be fulfilled by earning simoleons through available Opportunities.

o‘Conduct Research’ Opportunity may be fulfilled on any personal computers in Sim’s home, even if purchased after Opportunity is received.

o‘Chess Tournament’ Opportunity description now includes the ending time.

o‘Audio Study’ Opportunity description now states it can be satisfied by playing or listening to a guitar.

·Build/Buy Mode:

oNew sorting categories have been added to the Build/Buy menus: Displays, Roof Decorations

oVarious fixes have been made to object thumbnails.

oObject catalog now displays while cloning any object in the community lot.

oLights will now turn on/off when toggling the Day/Night button. When returning to Live Mode, lights will return to state appropriate for time of day.

oFootprint for three tile windows now appears properly when placed at an angle.

oCounters will no longer be connected through walls.

oAppropriate feedback messages now appear for objects that cannot be placed on community lots.

oFences can now be placed at pool boundaries.

oPlacing pillars near steep walls will no longer turn those walls to water.

oDeleting floor tiles under foundations function correctly on lots with pools or ever contained a pool.

oObjects will no longer delete if pressing mouse buttons while moving objects on lot.

oOutdoor lights may be placed on fence posts.

oUp and Down Floor buttons will now appear disabled when on the top or bottom floor respectively.

·Create-a-Sim:

oMale Sims can now wear up to three earrings on one ear.

oColor swatches now highlight when selected.

oDeleted Sim portraits will not appear again when Player creates new Sim in a previously deleted Sims slot.

o‘Delete’ and ‘Share’ buttons will not highlight if there is no custom content available.

oThe correct selections will highlight after undoing a choice.

o‘Hair’ tab’s ‘Change Color’ panel will properly disappear after exiting ‘Change Appearance’ screen.

·Create-a-Style:

oPlayers can no longer access Edit Town mode while in Create-a-Style mode.

oCan now change an entire wall’s covering with a single mouse click.Single tiles can be changed by holding down the SHIFT key while clicking the mouse.

·UI & Controls:

oInventory tab size may now be manually expanded for easier browsing.

oTooltips have been adjusted to not be cut off by the screen edge.

oWhen shopping for books or groceries, the item quantity is no longer grayed out when selecting the item from the sell tab.

oYou can now press TAB to change between the RGB and Hex color modification fields.

o‘Stackable’ items now appear as a single item with a quantity in the family inventory when moving.

oWhen roasting items at the fire pit, the items in the selection UI will now stack based on type and quality.

oRelationship information panel no longer lists retired Sims as ‘Unemployed’.

oBuild Mode Level Tool feedback has been improved.

oFixes for various buttons’ highlight states.

o‘Autograph Session’ description now lists how long until another autograph session is available after completing a session.

o“Rocks and Gems” interaction on the ‘Collection Helper’ Lifetime Reward will display correct map tags when rotating lots.

oGrim Reaper relationship will only appear once in Relationship Panel if there is more than one death occurring on a lot.

oA warning will appear during uninstall explaining that the custom music folder will be deleted.

oVarious Inventory optimizations.

oVarious text and grammar fixes.

·Game Engine Improvements:

oItems moved manually to the ‘Downloads’ folder will now show up in the game launcher’s ‘Downloads’ screen.

oUpdated lot loading to more gracefully handle loading when visiting town NPCs.

oRouting of Sims around groups, in homes and through community lots has improved.

oService NPCs now have the appropriate number of traits for their age.

oObject states are now retained when importing and exporting between towns.

oCamera movement and speed control has been improved.

oGame will no longer freeze when pressing CTRL+Z while sharing a CAS outfit.

oHousehold descriptions will update properly when a Sim moves into another house.

oVarious fixes for some rare route failure situations.

oThere is now a distance check for playing the video game system.

·Art Improvements:

oShaders used on torch flames are improved.

oMirrors will now always reflect wall objects, even with Walls Down or Cutaway.

oLighting of outdoors at dusk has been improved for lower-end video cards.

oSome hairstyles and accessories have been modified to eliminate white lines or blank areas from appearing.

oRoofs have been adjusted as to not cut through walls.

·Audio:

oSound volume on objects now adjusts depending on whether the Walls toggle is set to Up, Down, or Cutaway.

oSound volume will gradually change depending on the camera’s distance from an object.

oFootstep sounds will now change depending on the ground type the Sim is walking on (i.e. stone, gravel, etc.).

oIncreased minimum sound radius around vehicles to prevent the sound from panning rapidly left and right.

oWater sprinkler SFX will cease when moving sprinklers on a lot.

oImprovements made to the audio system to address the possible situation in which audio dropped out over long-term play.

·Mac Specific:

oAfter exiting the game, desktop icons appear in same location as at game start.